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Designing and building a user-validated onboarding flow for Tile’s iOS app.

Visual Design, User Research, iOS Design, Front-end Development

Tile solves the problem of people losing their stuff. We met their founding team to help make updates to their Heroku-hosted Ruby on Rails Selfstarter app. That Selfstarter campaign raised $2.6 million to fund the product's Bluetooth hardware and get the company started. We then worked together on user onboarding, and design and development of their iOS app.

Iphone6

The WorldRoid designers and developers focused on the experience of receiving a Tile as a new customer, starting the app, and the flow of attempting to find a lost item with the Tile.

The project was kicked off by a product design sprint starting with the Tile team's mockups.

V1 An early versions of the app interface provided by Tile's head of UX. Many of these early versions tested the affordance for turning on the Tile unit’s sound.

Because the designs we were testing with users were directly related to the Tile hardware, the engineering team created functional prototypes that allowed us to test our designs in a situation that was very close to how it would be used by Tile’s customers.

The balance between developing against the hardware and instilling a sense of trust with feedback in the user interface made Tile a challenging, yet ultimately rewarding, project to take on.
Mark Adams, iOS Developer, WorldRoid

We disproved assumptions fairly quickly throughout testing. They confirmed that visualizing signal strength of a Tile’s response to the phone tracking was not helpful. Sound, conversely, was much more important towards helping users find their stuff.

Tile couldn’t have been built without extensive user testing, due to the nuances of interacting with BLE devices. Getting the “finding” timing and feedback right necessitated frequent testing to validate any interface or underlying changes. The final experience reflects the whole team’s ability to design and develop with the user in mind.
Diana avatar Diana Zmuda, iOS Developer, WorldRoid

Weekly, we’d update a version of the finding experience, run a build, and bring in new users to test the experience. To simulate the experience of finding a Tile, we’d hide a Tile and have users utilize the app to locate the Tile in a room similar to a living room. Map location and functionality for toggling on and off the sound of the Tile were key places of testing.

V3 The final designs validated after weeks of user testing.

After about three weeks of iterating on the functional prototype, we brought the average test time users found the lost items down from 15m to 1m.

Over the next few months, two of our iOS developers developed the iOS app in collaboration with Tile's iOS developer and released to the App Store.

Very user friendly design - takes a few seconds to setup.
Amit Sinha, App Store
Adhesive instructions

Printed instructions

As a final touch, we illustrated the instructions for the onboarding process of a customer receiving their Tile. With international customers, the illustrated approach avoided language barriers.

With it’s unique challenges and hardware integration requirements, building the Tile app was an exciting project. Check out final app in the App Store.

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